How to play tanks the best. How to learn to play better heavy tanks World of Tanks

It is complex and multifaceted, so it is not always easy for beginners to understand all its intricacies.

What should be done first?

First you need to learn all the classes of equipment and understand how each of them needs to behave on the battlefield. Total in game world of Tanks, there are five classes of vehicles, each of which is suitable for a certain style of combat.

Heavy tanks (TT). The most armored vehicles in the game have the highest margin of safety and do not have much mobility. Best of all, TTs show themselves at close range. TT is the main strike force of your team, as strong armor and good weapons are never superfluous. Tanks of this class are great for beginners, as they can forgive even the most stupid mistakes, thanks to armor and durability.

Medium tanks (ST). Fast cars that can change flanks at lightning speed. CT guns don't deal much damage, but they have a very high rate of fire. Continuous shooting is the main guarantee of victory for ST. Tanks of this class easily hit everyone else's vulnerable sides and stern, can knock vehicles off their tracks and easily destroy them. The ST platoon is the team's most formidable force, capable of not only pushing through an entire direction, but also intercepting light tanks, capturing or defending a base, and destroying artillery.

Light tanks (LT). The most mobile cars in the game, they are small in size and have the best vision among all classes. the main task LT - destruction of enemy artillery, slow TTs and tank destroyers. In addition to these tasks, light tanks perform a number of others, such as highlighting enemies to allies so that they deal damage. LTs have a low HP pool, rather mediocre weapons, and they have no armor at all. It should be said that LT is the most difficult class in the game, so it is not recommended for beginners to download them, LT do not forgive players' mistakes.

Tank destroyer. This class of equipment is designed for shooting with long distance. Most tank destroyers do not have a turret, which makes them vulnerable to close combat. However, they have excellent camouflage and powerful guns with high accuracy, armor penetration, and damage.

ACS. Artillery or self-propelled guns is a support class that deals damage to the enemy in an arc - "from above". Artillery has the lowest durability, it has no armor at all, no turret. It is effective only when it is not visible to the enemy, because one shot can end the game for the gunner. The guns of the self-propelled guns are monstrous, they shoot mainly with high-explosives, capable of destroying a tank with one shot when they break through.

Which tanks to download first?

Having understood the gameplay, you can start choosing a branch for pumping. Any professional player will tell you that there is no better branch for beginners than soviet branch TT. Why? Let's find out!

Already at level 5, players get the KV-1 - one of the most powerful machines on the level, with the best all-round armor on the level, low speed and powerful guns, with high one-time damage. Many opponents simply do not penetrate KV-1, so newcomers live on it for quite a long time, which allows them to be more useful to the team. Tanks up to level 5 are nothing special, and higher levels are more interesting.

After KV-1, you should download. This is a very dynamic vehicle, with average armor, an excellent weapon with good alpha, and high DPM. At level 7 is the legend - IP. The brave "heavier" has the coolest weapon in terms of damage, which is capable of taking down 390 hit points on average in one shot. And the armor of the IS allows him to hold the shots of his “classmates”, and give him the opportunity to ricochet from more serious enemies. The speed of the IS is also not lame. It is followed by one of the most popular tanks in the game, the IS-3. This war chariot has one of the best weapons at level 8, with the same alpha, great penetration, and its armor and good speed allow it to play with even level 10 tanks.

Now let's move on to the "top machines". At level 9, the T-10 is conveniently located. This tank has the best speed at the level (among TTs), an excellent gun with a one-time damage of 440 HP, excellent armor penetration and a heavily armored turret. The IS-7 is considered the crowning achievement of the development of Soviet TTs - a true legend of World of Tanks. The IS-7 is famous for its incredible armor, capable of holding guns of any caliber in the game in the forehead. The sides of the tank are protected by screens capable of reflecting all shells that hit them. The speed of the IS-7 is not bad (55 km / h), but it is difficult to disperse it. The gun of the tank is not the strongest side, but the one-time damage is inspiring - 490 units.

What should newbies not do?

Ride the LT. This class of vehicle is not suitable for beginners, because in order to successfully “play”, you will need to study the map in detail, as well as the characteristics of other tanks, so as not to die in the first minutes of the battle. When playing on the LT, you need to quickly assess the situation on the battlefield in order not to get into the enemy's sight. Speed ​​and visibility are the main advantages of LT, and not all beginners can use them correctly.

Gstupid tanking. In no case should you turn your stern and sides towards the enemy, always hold the tanks with your forehead - there the armor is the strongest. You should also not show the track rollers to the enemies, because they can be easily knocked down and you will not be able to move for a while, which will make you vulnerable.

"Backing up" allies. You should never prevent allies from fighting, running away from opponents, pushing other tanks into the water, etc., because allies can behave the same way. You should always focus on your enemies, not on your allies.

"There is safety in numbers…". It is necessary to learn this rule, you should never go into battle alone if no one is covering you. Even the most formidable tank in the game is not able to kill a crowd of nimble opponents.

As a result, we figured out what tanks there are in World of Tanks and how to deal with them. Remember also that you can find an individual approach to each situation, each tank can be played outside the box. If you are a beginner - download TT USSR - they are your key to simple learning, gaining experience. Do not interfere with the play of allies, and act collectively, then you should not have problems at the start.

Good luck on the battlefield!

If you are the person who has not yet played World of Tanks, then our recommendations will be useful to you. If you find an unfamiliar word, stop and type it into the search engine, then continue reading.

Where to begin. This guide is for new players. We will help you get acquainted with the main points of the game, learn how to control a tank and navigate in battle. You will learn useful tips to extend the life of your tank on the battlefield. Hangar. In the hangar, you can manage your crew and vehicles, create companies and platoons, communicate with other players, use useful tools and buy shells.


Battle screen. The combat screen displays information that you can use to navigate during the battle.


Tank selection. In the game, there are not only city maps, but also maps with open areas and their hybrids. The tank must be selected taking into account the type of map. To play in open areas, where you need to get from one point to another as quickly as possible, you need a light and fast tank: AMX 13 90 or LTTB. In the city you need to use a powerful and heavy tank with strong front armor. Beginners usually choose tanks from their countries, but it is better to try American or British tanks first. Conducting a firefight. Now is the time to learn how to beat properly:
  • Playing the harp. Shoot down the harp of the enemy. Do this all the time, so you not only immobilize his tank, but also damage him. Even if the harp did not fly off, in any case, hitting the side would be quite painful for any enemy. An enemy with a downed harp becomes easy prey. Shoot down the harp and finish off the tank that has no maneuverability.
  • Be courteous. You must always be with reverse side from the direction of the enemy's muzzle. Drive around the tank as soon as possible. Even if you left in the forehead and got a penetration - don't get lost, don't hide and don't stop while he is reloading, you will have time to knock down his harp and drive around him from behind.
  • Using auto-aim. When the accuracy of the fire is not as important as the focus on maneuvers, auto-aim the enemy. Now you can maneuver and simply press the fire button when the weapon is ready. If you are learning to play medium tanks, then this is “that tactic”. Over time, you will learn how to drive and aim at the same time, but at the beginning of a tanker’s career, auto-aim is very helpful.
  • To tank or not? If you're not on a heavy tank, don't tank at all. Only on heavy tanks can you exchange fire with the enemy, looking out from behind cover. If you want to tank, get on a heavy tank.
Don't jump ahead. Under no circumstances should you go first. Even if you really want to and you are firmly convinced that there is no one there - do not meddle! At low levels, the cost of any mistake is death. This is especially true for close combat. Never be in the front row. This applies only to confident beginners on armored tanks. Even on a cool tank they will kill you, only a couple of seconds later. You can't just leave like that. Standing is better than driving. You will be more useful if you stand somewhere behind than in the first line. In the wrong hands, high speed is a disadvantage. Low speed in inept hands will be an advantage. Deal damage. If you don't know how to play, then the only benefit you can bring is damage. You must shoot from the safest possible place, while not substituting. However, this means that you must stand in the middle of the field. You need to hide on the back line or out of sight of the enemy. Every living tank shoots, so finish off those with the least HP first.

Watch where you shoot. If your shells constantly hit the armor, then you can forget about the quick end of the battle. Don't forget about your protection. The thicker the armor of your tank, the less often the opponents will attack you, preferring weaker opponents. Even appearance the tank should tell the enemy that it is dangerous to mess with you.

Before conquering the peaks, understand that neither watching YouTube videos nor detailed guides will make you an experienced player. Only thousands of fights, relentless training and daily practice teach you how to win. However, with five useful tips you will learn how to drive a tank well.

Find your class

World of Tanks has over 350 combat vehicle models and eight nations. Technology is divided into five classes:

  • Heavy - damage and strong armor;
  • Average - average indicators;
  • Easy - speed and review;
  • ACS - damage from a long distance;
  • Tank destroyers - stealth and armor penetration.

Learn the performance characteristics of tanks

How to learn to play World of Tanks if you don't know the pros and cons of your own tank? Learn specifications each tank that occurs during battles. Find out the enemy's weaknesses: the location of the ammo rack, modules and crew - and inflict critical damage.

Master the mechanics of the game

To learn how to play World of Tanks well, it is important to study the mechanics of the game. The information lies on the surface and is available to everyone: types of shells, crew perks, work of modules and consumables. Some of the information is invisible, but understanding it greatly increases the player's skill. We are talking about reduced armor, normalization and chances of penetration. If you master the laws of World of Tanks physics, the level of the game will increase several times!


memorize the map

Watch and read the guides to find out how to play World of Tanks on each map correctly. Explore the area and memorize strategic points. Find workarounds too.

Fashion

Use mods and customize the game for yourself. Among the thousands of mods you will find modifications that will help you aim correctly or find out the penetration zones on the fly!

Important

If you are just starting to play WOT, then be sure to familiarize yourself with the terminology of the game. If you come across an unfamiliar or incomprehensible word, stop, look it up in the tanker's dictionary, in a simple dictionary, or in any search engine in the context of WOT, then continue reading.

      IMPORTANT What you need to know before you start playing tanks in general?
    1. Don't jump ahead

      • Never jump ahead. Under no circumstances jump ahead. Even if you really want to climb forward, and there should not be anyone there, do not climb forward. The cost of any mistake at low levels is very high. Especially in close combat.
      • Never be in the forefront, even if you are on a well-armored tank, but do not know how to play. You will still be killed, but it will be a few seconds later. Don't just leave.
      • It's better to stand than to ride. Other things being equal, there is more advantage in standing not on the front line of battle than in movement. High speed in inept hands - a disadvantage. Low speed in inept hands is almost an advantage.
    2. survive Tank Conservation Law

    3. Deal Damage How to deal damage effectively

      • The only real benefit you can bring if you don't know how to play is damage. Therefore, you should apply it from the safest possible place, if possible without substituting. This does not mean that you should stand stupidly in the middle of an open field. It is necessary to hide, but on the back line. Or not visible at all.
      • Brings maximum effect concentration of fire, because the rate of decrease of enemy barrels increases in proportion to the number of yours.
      • IMPORTANT Reduce the number of trunks. Any living tank shoots. Other things being equal, kill those with less HP.
    4. Concentrate your strength How to deal damage effectively

    5. Only real gaming experience Easy to Learn, Hard to Master

    6. Newbie Gameplay Tanks and/or Newbie Gameplay: Artillery and AT

      Artillery And slow PTs. You do not need to be at the forefront of the attack (receiving potential damage from the enemy), you are more or less standing still (artillery) or calmly moving behind the battle line in the second rows (PT), dealing damage from a safe distance, gradually understanding the intricacies of military operations , features of maps, tactics and strategies of playing on different maps, etc. At the beginning, this is the most important thing.

      Perks for personal leveling in order of study:

      • Movement of artillery around the battlefield following the course of the battle. Designation of targets and informing allies about their actions (reloading, confirmation of assistance, designation of an attack, etc.) and bringing these actions to automatism.
      • Playing from the PT: placing the tank on the correct firing points, remote from the front line of battle and fire support. Stealth. Excerpt. Calm. Iron nerves. Using the minimap to move on the edge of the circle of light as close to the enemy as possible.
      • Targeting the weak zones of opponents (recommended the appropriate mod, the penetration indicator is standard). Learn the armor of vehicles and the principles of operation of various shells. There is equipment that is very difficult for classmates to destroy head-on, there are just imbo machines. AT example 2 .
      • Management of an advancing tank (tank of the front line of battle). Movements, exits to firing positions, hiding the corps, leaving the enemy from cover. Reasonable retreat. Switching to/from sniper mode in different situations. Shooting on the move, using first gear. Tempo, the first elements of a team game. Firefly control: iron nerves and endurance, clear movement between shelters, retreat. If possible, try not to spin enemies: this requires serious skill.
      • Tanking. Leveling the weak areas of your tank. Use of the terrain.
      • The first elements of a tactical battle are moving around the map to take a more advantageous position: crossfire, side/rear approach to the enemy, etc. Fire concentration. A closer look at the features of the maps.
      • Command tactical game in random.

      Game balance

      In general, all tanks in the game are balanced. Each of them has its own strengths and weaknesses. true for life You must know them and use their strengths, leveling the weaknesses. Well, or at least use the strong correctly.

      Artillery and anti-tank units are a common vehicle class in the game (and in real life). They are neither bad nor good in and of themselves. Any player (and watermaker) who considers these classes unworthy, cheating, etc. (including swearing) is stupid (hypocritical, conceited), no matter how strange it may sound, regardless of their gaming achievements and level of fame.

    7. Analyze the results and draw the right conclusions

      • Record and analyze the causes of damage. In subsequent battles, try not to make these mistakes. Often specific errors are tied to cards / spawns. Remember, the head is very easily turned off by the excitement of battle, and the cost of a mistake is very high. Nobody canceled the law of two splashes, especially at low levels. Focus on your own mistakes, not team mistakes. As you write it down, you will see which mistakes you make more often. true for life
      • Analyze the reasons for winning. This is no less important than the analysis of lesions. true for life
      • Usually, reasons for victories not at all in you, but in:
        • successful team and random tactics,
        • personal skill of one or more allied players,
        • low general skill of the enemy,
        • good luck aka FBR.
      • Main error types:
        • climbed forward / went too far / fast forward and was left without cover,
        • low tank control skill,
        • wrong position / wrong movements,
        • impatience / intemperance / nerves.
      • If you have a deer meter aka DeerOMeter , then keep an eye on how experienced players play. Analyze their mistakes as well. Each person has their own style of play, you will need to find your own. Rough division: those who are on the front line and those who are not on the front line. In any case, in the beginning you need to play not at the forefront.
      • Reasonable play on difficult/bad tanks increases your skill, because. you will be forced to strive to compensate for the shortcomings of the tank with your skill. Playing on a bad tank differs from playing on a good one only in the area of ​​application. You have to survive () and deal damage () as much as possible on this tank. There are no bad tanks, there is an inability to use them as correctly as possible. true for life
      • Learn to play correctly. You are obliged to fight until the very last moment of the battle, bringing the maximum possible benefit. Sometimes a decent loss equals a win, and your opponents will thank you for a great fight.
      • Develop your strengths more than your weaknesses. true for life
        Strength to strength, weakness to weakness.
        Example Like to tank (and you're good at it) rather than dealing damage from bushes, tank, learn. If, on the contrary, you can’t tank, but it’s much more interesting to shine and break into the rear - swing with a firefly. Do not download what does not suit you. Only experienced players can play productively on any type of technique, but they also admit that one or another type suits them better.
        You have to understand your playing style, which depends on many factors (temperament, quick thinking, quick decision making, motor skills, lack of restraint, etc.). This will determine how you need to play a particular technique and which technique "fits" you best.
        IMPORTANT Trying to go beyond your "comfort zone" (Example of changing from artillery to firefly) on the one hand gives a very good experience, but on the other hand is very "energy-consuming". You will not achieve high results with very serious emotional stress, turning into fatigue, apathy and depression. Do it in very limited portions, keep your condition under control, do not force the psyche. true for life
      • Remember, in the vast majority of cases, you lose not to the opponent from the red team, but to yourself. The enemy only shows your weaknesses. And he does not deserve bad words addressed to him.
      • Be skeptical of famous people waterworkers. In most cases, they use WOT in one way or another to show how awesome they are or entertain the audience with an exciting video (to watch in the morning at breakfast), rather than actually teaching how to play. Best Teaching - Debriefing lost battles / bad game moments with a detailed analysis, and not epic victories and personal ability to drag. Only mistakes allow you to truly understand what's what. It is more important not so much to learn to play well as to learn not to play badly. That. good training - analysis of a winning strategy for playing a tank / map / etc and analysis of basic mistakes. The ability to drag directly depends on the game experience and the ability of the head, based on this experience, to make instant correct decisions in conjunction with straight arms, allowing the minimum number of mistakes aggravated by the WBR. This skill is nice to look at, but for training, it gives practically nothing. You need your own experience, which you do not have.
      • If a watermaker (authority) scolds a team for merging, then he is an unimportant player and will never reach really great heights in the game. He will be a good player with decent stats, but nothing more. WOT is a team game, even in random. The team does something anyway, even if it doesn't deal any damage. Everything is interconnected. Example While an ally is dying under enemy fire, other allies do not fall under this fire, being able to deal damage. Ignoring this is a misunderstanding of the basic principles of war and the concentration of power.
      • See different waters from different watermakers. It pumps the brain well. But remember:
        • Not all watermakers are equally useful. There are starry inadequacies who will spend more of your time on mate, nonsense and whining about how deer interfere with play. Example Murazor, Jove.
        • Pay special attention to watermakers who teach at the intersection of play and life, i.e. understand the game more broadly. It really pumps the brain and helps in reality. Example AceWOT.
        • Don't think that you can immediately bend down at the third level, inspired by the victorious battle of the 10th level. In general, forget the word and the concept of "bending". The bend does not exist. There are only WBR, team and skill.
        • It is more useful to watch fights of your level, not top fights.
        • Famous watermakers rarely point out and focus on their mistakes. But they do them quite a lot and quite often. Be sure to analyze these errors as your own if you notice them.
      • IMPORTANT The main ultimate goal of the game is not to inflict damage, but to win the battle. Don't get too excited about the big damage if the team lost.
    8. Use experience wisely

      • Explore the research tree and see where "unnecessary now" modules will be used. During the time between pumping out the next tank and buying it for a promotion, you will have enough time to upgrade these modules. This is also good because you already play well on this tank, if only it is a complete hat (Example).
      • Use free experience wisely. It is credited at a rate of 5% of experience per tank. That. for every 10k experience you get 500 free experience. Calculate how much experience you need to pump out the next tank, and you will get the amount of free experience that you can immediately spend on research, because. it will be restored during the pumping process. Other things being equal, you should pump out what brings the most benefit in combat. Usually, these are tools. The top gun will do more good (more damage). But often the gun requires a reinforced suspension (you can't install a top-end weapon on a stock suspension).
      • If you see that there is not much left before the perk is pumped out, pump it out on the current tank, then transfer and retrain the crew. It makes sense to download crew perks from level V on non-permium vehicles.
    9. Game economy Proper purchase and sale of tanks / equipment / consumables

      • Buy equipment, train crew only for shares. And in general, do everything according to the shares.
      • Be sure to purchase additional equipment / shells for promotions. Calculate how much you need. Sales are quite frequent. Use modules wisely. Premium equipment is useless at levels below V. Use camouflage by buying it in bulk (monthly) for a limited time or for a promotion. Permanent camouflage only makes sense on tanks you don't intend to sell.
      • Have a certain amount of silver in stock: 0.5-1 million. true for life :)
      • At low levels, it makes sense to buy not gold, but silver, if you don’t feel like farming. This silver is used to purchase the necessary additional equipment (nets, rammers, etc.), which allows you to better deal damage and survive.
      • A premium Tier VIII tank (it doesn't make sense to buy others for farming at the beginning of the game) farms over 50,000 for a medium battle and over 100,000 for a good one. If you decide to buy, then it should be Löwe or T34.
      • IMPORTANT If you want a premium tank, then (according to paragraphs 1, 3 and 6) take the PT. For example, SU-100Y.
        Do not take heavy / medium tanks, because. their gameplay is one of the most difficult (head-on collisions and tanking), and high levels battles differ from low-level protracted ones in character, i.e. you will have time to make a lot of mistakes, which is undesirable, unlike the possibility of one-shots or critical damage on the SU-100Y without having time to get to the center of the thick of things, where you cannot be.
        Do not take light tanks, because. except for ololo-light and draining in the first minutes, you are unlikely to be capable of anything. Light is a complex thing that is understood in the process of playing for the tech who implements it and requires good knowledge of the terrain and direct hands. Don't spoil your stats.
    10. Game gold wisely use game gold / money

      • Gold does not make you a good player, it enables you to better (or faster) show your abilities. If there are no opportunities, there will be no effect from gold. A premium tank in the wrong hands is no more effective than a regular tank.
        A premium tank is the same as a non-premium one, only a premium one. ©
      • Buy gold only by shares.
      • Do not buy premium tanks of a level higher than yours until you have played 2k battles. Buy premium tanks only for promotions and only with additional modules. Understand why you need this or that tank and what strengths / weaknesses it has.
      • Train the crew for gold up to 100%, only if you understand that you play well on this tank, then spending gold will not be in vain. Do not train crew for gold on tanks below level V. Promotions are being held for retraining. Enjoy.
      • The cost of a premium account for a year: $0.25/day, for half a year: $0.3/day, for a month: $0.32/day, for a week: $0.7/day, for a day: $1. If you are going to play constantly, then there is no point in buying a premium for less than a month.
      • If you really like the game, pay the developer in any form. He deserved it and, perhaps, will make the game even better, i.e. the deal is mutually beneficial. true for life
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