Oberland Station: The settlement is threatened by raiders.

In previous quests I had already killed the professional killer Kellogg, defeated the Institute hunter and even visited the radioactive sea, but surprisingly this task turned out to be more difficult than all the previous ones combined. Here I needed power armor upgraded to type C, 10 fragmentation mines, about 10-12 shots from RPGs, several anti-radons and about five stimulants. And a whole mountain of cartridges for shooting swamp creatures.

1. Meet the Minutemen at the castle walls.
We gather with Harvey and other Minutemen near the walls of the Castle.

2. Develop a plan of attack.
I chose a plan with our team divided into several groups.

3. Clear the yard.
The castle will have to be cleared of swampers. These are quite evil creatures with armored shells. At this stage, I advise you to try to destroy as many swamp eggs as possible so that they do not get in the way in the future.

4. Destroy the swamp eggs.
Before you start destroying the eggs, I advise you to lay as many mines as you have in the crack in the wall, through which the swamp queen will attack you. See the screenshot below - throw mines where the queen is standing.

Now we run and destroy the eggs. After destroying two or three piles, a super boss will attack you.

5. Kill the swamp queen.
I laid 10 fragmentation mines - it cost the queen half her health. I took out the second half with the help of a launcher. Taking into account several misses, it took me about 10 missiles. Advice: try to stay as far away from her as possible. she spits radioactive slurry from which even power armor cannot save.

6. Meet the Minutemen in the yard.
Congratulations, you killed the boss! Now you need to talk to Harvey.

7. Turn on the radio transmitter.
To turn on the radio transmitter that is in the center of the castle, we need 10 electricity. I built two medium generators and ran wires from them to the transmitter.



8. Talk to Preston Garvey.
We talk to Preston again. He will say that the capture of the castle is a very big event. And you know, I agree with him :) and this is where the quest ends.

It is worth noting that the task will not appear immediately, so you can go do other side effects. Then return to the fort and talk to Preston Garvey. He will direct us to a Minuteman named Ronnie Shaw.

Ronnie will tell you that when the castle was under the rule of the faction, the Minutemen created a hidden arsenal under it, where there are still a lot of weapons, and they would be useful in the Commonwealth lago. The main character (that is, we) agrees to the quest and with several volunteers, including Ronnie Shaw, we go to complete the “Old Guns”.

Fallout 4 task old guns walkthrough

Getting into the castle basements is very easy - an NPC will show us a blocked tunnel and we need to select the construction mode. Then we clear out the rubble, as we did before in other settlements. When the passage is open, we go down inside and the fun begins.

It is worth noting that inside, pay attention to the walls and floor, as there are a lot of traps in the form of mines, automatic turrets and tripwires. Don't forget to use the VATS system.

Before opening the treasured door, you need to deal with the boss - the robot security guard Sergeant. The enemy is quite strong and often fires volleys of missiles, from which the main character dies even on easy difficulty.

Advice: to prevent the robot from always being hit by missiles, do not go out into the main hall, but shoot from the corridor from where you came. It is best to use grenades, laser weapons, launchers, miniguns or energy cannons. The squad members are immortal, so they often divert the Sergeant’s fire onto themselves - attack at this time.

Fallout 4 artillery installation

After defeating the robot, an arsenal opens where you can take the necessary weapons and ammunition. Also pick up a drawing of an artillery installation - a defense feature for settlements and a quest item.

We speak with Ronnie Shaw and she gives a quest to build an installation. Open construction mode and go to the “Special” tab. When built, do not forget to appoint one of the inhabitants of the castle for defense.

We speak with Ronnie again, and she gives a quest to test the artillery mount. We get to the diner (where we met with the team at the very beginning of the assault) and throw a smoke bomb, where the marker is marked, and quickly run away.

Can't complete the quest Storming the Castle? Here you will find instructions on how to complete the task the first time and what secrets and Easter eggs await you inside. You will find out where the weapons are hidden and how to deal with the Boss.

Fallout 4: assault on Fort Independence, walkthrough

Preston Garvey gives this task, saying that in order to restore the Minutemen’s former strength, they need to rebuild their old base, which is located on the territory of the Castle. To do this, he will invite the hero to meet near the Castle when it is ready, and the Fallout 4 Assault on Fort Independence task will appear in the Pip-Boy. Until this quest is completed, we will no longer be able to cross paths with Preston.

The main task will be to clean up all kinds of evil spirits in Fallout 4 Fort Independence. The hero learns that the castle was destroyed by an unknown creature that crawled out of the sea and firmly settled there, scattering all the inhabitants. Assault on Fort Independence Fallout 4, the walkthrough will begin when you find a group of Minutemen led by Preston in a destroyed house, not far from the Castle. He will offer to choose one of three plans for clearing the territory. What you choose doesn’t matter much, the result is the same - a serious battle with monsters awaits you. Your opponents will be a whole bunch of swampers, big and small. Advice: take a partner with skill and stock up on heavy weapons.

Part one

Fallout 4 passage of Fort Independence will be a real test of your strength and accuracy. The first task will be to clear the yard. You will be attacked by soft-shelled Swampers, whom you have probably already met and know how to deal with them. Advice: shoot accurately in the head, one or two hits are enough for them to die quickly. A lot of trouble will be caused by nests with swamp eggs from which Cubs will hatch. All these evil spirits will consider you their main enemy, so if possible, immediately shoot as many eggs as possible before any of them hatch yet.

Part two

After the adults are killed, it is necessary to destroy the remaining eggs in the nests in the yard, inside the building and on the walls. Attention: do not rush to destroy them! First of all, check all the nooks and crannies of the castle for weapons and ammunition, as they will be very useful in the final battle with the monster.

By destroying the eggs while completing the Fallout 4 Assault on Fort Independence quest, you will find that an enemy has appeared that is much more serious than the various small fry - the Uterus of the Swamp. Now we will see with our own eyes who destroyed the Castle.

It would not be difficult to kill her by hiding in the building and shooting from the loopholes and windows. The problem is that she appears before you destroy all the remaining eggs and swamps on the territory of the Fort. Plus, during the battle, she manages to spawn entire flocks of Cubs, which will not have any difficulty getting you even inside the Castle.

During the final battle you will have:
Boss - Swamp Queen, who spits acid;
a bunch of different small fry that you can’t hide from, and that will chase you and constantly annoy you.

The main damage will be done by the Matka, spitting acid rain at you, which even power armor will not protect you from. Caught in acid rain. immediately go into the Pip-Boy and start healing, since the damage from it is not instantaneous, but lingering and you simply won’t notice how you die. The giant is well damaged by the launcher that you will find in the building and the rockets to it. You can deal with small items using a flamethrower and charges for it, you will also find them in the building.

Final part

The next task will be Fallout 4 Assault on Fort Independence to turn on the radio transmitter. To do this, you will need to build generators with a total capacity of at least 10; if possible, build with 15 at once. Hold down the V key and the construction menu will become available to you. We make generators and connect them to the remote control, after which Preston will be delighted, we talk to him and the quest will be accepted.

Adviсe

The task is completed, but it’s too early to leave, since the Castle is also your settlement and needs to be equipped. From the created generators, draw a wire to an inconspicuous post that stands inside the yard near the hole in the wall. This way, you can electrify the entire Castle, since the wiring and lighting inside are already installed. Also, if there is enough power, the water treatment plant, which is already connected and located behind the castle, will automatically start working. In this simple way you will solve your water problem.

If you are curious, you will find a basement in Fallout 4 Fort Independence. To do this, in construction mode, find a blockage in one of the rooms and dismantle it, this will lead you to a dungeon with chemicals. laboratory and a small warehouse of provisions and weapons, you can also find a nuclear unit below.

If we join this group, we will help restore the good name of the Minutemen, but for this we need to complete some quests.

Walkthrough for the Minutemen Fallout 4

The very first quest that introduces us to the Minutemen is called “Call of Freedom.” As soon as the main character leaves Vault 111, he meets Preston Garvey and receives a unique weapon, the Laser Gun, and power armor.

Then you need to take on an additional task and take the residents to the site of the protagonist’s former home – Sanctuary Hills. There, Preston Garvey gives us additional instructions that will help gather all the Minutemen in the Commonwealth and ordinary residents will join them.

The Minutemen's first step

Tanpines Bluff: Talk to residents. After arriving in a small settlement, one of the local residents will ask for help from our character and send him to a factory nearby with the goal of killing the raiders, the task is called “Assembly workshop of the Corvega car: kill the raiders.” We look at the map of our Pip-Boy and kill all the raiders. The task is inherently simple and it won’t be too difficult to kill enemies; we also recommend inspecting the workshop area for additional ammunition and equipment - that’s all you need in the initial stages.

We return to Tenpines Bluff and turn in the quest. Once completed, you can use the workbench to build a settlement in this location.
Final completion of the “First Step” quest with Preston Garvey.

Fallout 4 Response Service

To complete another Minutemen quest, go to the Abernathy farm and take “Retrieve Mary’s medallion from the Olivia satellite station.” The farmer will send to the Olivia station, which is nearby. There we kill all the raiders, and check the leader for the medallion. Be careful, as the quest enemy is in power armor.

When we took the medallion, we turn in the quest to farmer Abernathy and then he will join the Minutemen.

Fallout 4 assault on fort independence

When the above quests for the Minutemen are completed, Preston Garvey will tell you about the main location of the faction before its collapse. The base was located at Fort Independence, which is now infested with Commonwealth monsters. We, along with the other Minutemen, must clear the area.

First we meet with the team under the castle walls. Then the characters will be asked to choose an attack path: assault, split up and attack from two sides, lure enemies into a pre-arranged ambush. We advise you to choose an attack from two sides.

When you enter the castle territory, you need to destroy the swamp eggs. From time to time, larvae will crawl out of them and annoyingly bite the main character.

Advice: shoot the swampmen in the face, it’s easier to kill them this way than attacking their chitinous shell.

When we destroy the swampwort eggs, the final part of the quest Assault on Fort Independence awaits us - the boss Swampwomb Queen. We advise you to keep your distance from it and not to get under the slime, which causes periodic damage. If you previously found a grenade launcher, then use it and aim for the face, but not the shell.

After dealing with Matka, we go to the center of the castle and we are given a sub-quest where we need to turn on the transmitter. Here we build a generator so that there are 10 units of electricity and a transmitter.

We turn in the quest to Preston and can build a new base in the Minuteman Castle in Fallout 4.

Fallout 4 task old guns walkthrough

Quest Expansion

The Minutemen have several similar quests, but their essence is the same. Preston Garvey gives tasks to search for a settlement and offer help - we go to the specified point and talk with the local residents, who are sent to clear the area of ​​raiders or monsters. At the end of the quest, we are given caps and the opportunity to build a settlement where we submitted the task, as well as encouragement from Garvey.

You also need to build a generator, a Recruiting Beacon.

Defense of the Minutemen and settlements

From time to time, all settlements will be attacked by enemies, a signal about this will be sent to the Pip-Boy. We go to the settlement and deal with the offenders. It is worth noting that if you ignore the signals, the enemy can take away the location.

In addition to a huge number of story quests, there are many additional missions from different factions in Fallout 4. “Old Guns” is a small task, by completing which you can earn respect from the Minutemen faction, as well as additional experience and replenishment of first aid kits and ammunition. You will find a complete walkthrough of the quest in this review.

Where can I get the quest?

As is common in Fallout 4, Old Guns can be unlocked in several ways, but the quest can only be obtained after capturing the castle in the Assault on Fort Independence mission. Some time after clearing the facility from the swamp family, Preston Garvey will contact the player. If this does not happen, then you should listen to Radio Liberty. In one of the broadcasts there will be a note about the capture of the castle, and the “survivor” will be invited to a meeting. A quest will appear, and the player must make a short trip through the Fallout 4 wasteland to continue it.

Lock

Let's go to our destination. Inside we will find Ronnie Shaw, who will tell you that once in the past she was one of the Minutemen and served under the leadership of former General McGann. Now she wants to return to the ranks of the faction back, but Ronnie does not want to go there empty-handed. Then she will invite the hero to explore the old dungeons and arsenals of the castle, which is what we will do later in the game Fallout 4.

"Old guns" Walkthrough

First, Ronnie and I will approach the old door. It will not be possible to open it from this side, so we are looking for an emergency entrance. We explore the castle with the woman and find the office of the commander-in-chief. There is a hidden passage in this room. To find it, enter construction mode and clear the rubble. Now you will find your way into the castle tunnels.

In these dungeons, which are a labyrinth of rooms and corridors, devastation reigns: many rooms are littered, garbage and dirt are everywhere, but can such a picture scare a Fallout 4 explorer? “Old Guns” is a quest that will take you through the tunnels of the castle, but be careful - there are booby traps installed in some places. If Ronnie Shaw gets blown up by one of them, she will not die, but will say that she can't see well in the dark and ask the player to move forward. There is also a turret installed in one of the rooms.

The exit from the catacombs is guarded by a robot sergeant who will begin to attack the player as soon as he notices him. This quest boss is quite dangerous and you will have to spend a fair amount of ammo on him. He can be lured to the door in which the robot will get stuck. In this case, the player will be able to kill him quite easily and quickly. If this does not happen, then it is better to stock up on impulse and explosive grenades. After all, this is the most difficult enemy in the Fallout 4 mission “Old Guns”, the passage of which we are analyzing.

Western Bastion

After defeating the sergeant, the player, along with Shaw, should go to the last room, which contains the corpse and personal terminal of the previous Minutemen general McGann. The computer cannot be broken, but Ronnie knows the password for it, so the girl can easily hack the program that opens the door to the arsenal.

The castle's armory is a real treasury. Here you will find a large number of different weapons and ammunition, which will be very useful when passing Fallout 4. The items that will be needed soon are several smoke bombs lying on the table. Don't forget to take them before leaving the armory.

Now you need to talk to Ronnie. She will tell you about the design of the weapon, and also explain what materials you will need for it. Now take the instructions and go into construction mode. You can install a weapon in any available place, and then assign a settler to it.

Artillery testing

Now, in order to continue the Fallout 4 quest “Old Guns”, you need to check the operation of the gun. Talk to Ronnie: the character will offer to tune in to Radio Liberty. Now throw the one mentioned earlier into the firing zone. If the radio was turned on at that moment, the broadcast will be interrupted, and Shaw will report the start of the shelling. The bombardment will begin in a couple of seconds, so the player should move away. When the cannonade ends, Shaw will speak about the success of the operation.

Sometimes it happens that a checker was thrown, but the shelling never began. Many players are talking about this bug. If this happens to you, then try moving further away from the castle, for example to Andrew Station, and then return to your destination. This time Ronnie will announce the completion of this stage of the task. All that remains is to return to the Minutemen and talk with Preston Garvey, after which the quest in the Fallout 4 game “Old Guns” will be over.

For completing this task you will be awarded 372 experience points. You will also have the opportunity to buy from Ronnie Shaw a unique weapon that causes increased damage to enemy limbs, as well as ammunition for it. But you can make such a purchase only after 10 am. The player should also take into account that if he is at enmity with the Institute, the quest to protect the base from synthetics will immediately begin.

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