Heroes of the Storm changed the progression system and added Cassia. Leveling up your Heroes of the storm account maximum level

The developers divided the release of the beta version of the patch into several parts. On March 31, they announced an updated progression system and a new hero from the universe Diablo II . The following changes will occur from April 12 to May 4 and will be revealed on the official page Heroes of the Storm as achievements. Fans of the game can expect a new battlefield, two more heroes, several quests and a launch celebration.

Progress system 2.0

The hero's journey never ends

    Now the experience you receive for the game only affects the development of the hero - when you gain a new hero level, your player level also increases.

    Lifting restrictions will help us make growth more dynamic and meaningful. Plus, thanks to the flexibility of the new system, you'll receive prizes every time one of your heroes levels up!

Let everyone see your skill!

    Every 25 levels, the pattern on your development badge becomes more intricate, and when you reach level 100, the level indicator on it resets and the badge takes on a more epic look. Every 100 levels, your portrait frame also improves, so anyone can see your dedication to the game by looking at it.

    Although the number on the development icon cannot exceed 99, you can always find out your overall level in your profile.

Changes to hero experience and levels

  • The amount of experience required to gain levels has undergone changes that will solve both problems. On early stages To gain levels, a little more experience began to be required, and at later levels - less by about 75–80%.
  • As a result of these changes, the levels of some of your heroes will change slightly when updating. Heroes above level 5 will likely gain one or even more additional levels right away!

Example: Heroes who reached level 10 by the time the update was released will automatically increase to approximately level 15. Those who have reached level 20 will jump to about 55!

    The changes will also affect low-level heroes, as the amount of experience required to gain a level in the early stages has increased. But no one is in danger of losing levels. Instead, the amount of experience earned by heroes will be increased to the amount required to achieve the same level under the new system.

Example: A 3rd level hero who has earned 50% experience for the next transition will not drop to 2nd level when a new system is introduced. Instead, he will remain at level 3 and receive 50% of the experience needed to move to level 4 under the new system.

Containers for everyone!

  • The containers that you will receive for each level up hide all possible game rewards- and even heroes!
  • As you level up, you will begin to receive not only regular, but also rare and epic containers. Each type of container is guaranteed to contain at least one trophy of the corresponding rarity or higher, and even a regular container can contain a rare, epic or legendary item.
  • Additionally, for every 10 levels earned by one hero, you will receive a special container with a guaranteed item for that hero. We plan to frequently expand the range of trophies in containers and promise many pleasant surprises.
  • If you get tired of waiting for the next level, but want to open the container right now, or you have a presentiment that luck is on your side, you can purchase containers for money - to do this, click the “Buy” button on the trophies screen.

Time to dress up!

Among the game menus at the top of the screen there is a new “Containers” tab, where you can take care of your trophies at any time. Each container contains 4 items. In addition to heroes, skins and vehicles, containers can contain a huge number of new cosmetic items that will help you make your heroes truly unique.

    Commentators. Let your favorite heroes comment on your victories, kill streaks and much more! Now you can choose a voice that will comment on the situation on the battlefield.

    Replicas. Cheer up your friends and tease your enemies with your heroes' signature phrases.

    Banners. Show your enemies who's boss - plant a flag with your personal sign on the ruins of an enemy fort or fortress, in a captured mercenary camp or at a control point.

    Graffiti. Leave your mark on the battlefield - draw it right on the ground. We have added several animated graffiti to the game, which will greatly diversify the battlefield.

    Emoticons. Coming soon in Heroes of chats the Storm will become much more expressive - the game will have a huge collection of stylized and unique emoticons that can be used both in the game and outside of it. Moreover, in the game, emoticons are adjusted to the selected hero, if you have a set corresponding to him.

    Portraits. A whole carload of new portraits for Heroes of the Storm is on the way. It will soon be even easier to showcase your uniqueness on the loading screen, profile, and out-of-game interface.

  • Shards. Shards are used to craft special cosmetic items. They appear in containers, and when you get a trophy that you already have, it automatically breaks into pieces!

By spending some gold, you can replace the contents of any container up to three times. However, choose carefully - replacement is irreversible! Players of level 3 and above will receive at least 5 free containers and a special portrait when updating. Those who managed to get more levels will receive up to 70 containers when Heroes of the Storm 2.0 releases.

Collections and Gear: Fight in style!

We are pleased to announce the appearance of the “Collection”. This menu will replace the in-game store and will help you keep track of the growing pile of treasures that you have received for progress or found in containers and purchased in the game. It is here that you can now purchase items, create new ones from fragments, view and organize almost all of the game’s treasures.


The "Gear" button on the hero selection screen brings up a menu where each hero can be assigned specific appearances, vehicles, spray paint and much more - even commentator voices!For each hero, you can create up to three sets of equipment, which are saved automatically.

Changes to profile and progress rewards

In addition to containers, we are introducing more epic trophies into the game that players will receive at certain levels of development in Heroes of the Storm.

Player level Awards
1st level
The first 10 heroes are freely available
Level 5
1000 crystals and the 11th hero are freely available
Level 10
Stimulants for 7 days and the 12th hero is freely available
Level 15 The 13th hero is freely available
Level 20
The 14th hero is freely available
Every time you level up 1 regular container
Every 5 levels 1 rare container
Every 25 levels 150 crystals and 1 epic container

Hero Progress Rewards

With the advent of the new progression system, the rewards you receive for increasing the levels of individual heroes have also changed. One of the most important innovations is that appearance and vehicle options, as well as special appearances, can no longer be obtained by developing the hero. From now on, these are individual items that can be found in containers or purchased in the store.

If you have unlocked a skin or vehicle before Heroes release of the Storm 2.0, then after installing the update you will receive not only the basic version, but also both of its varieties - even if you did not have them.

Other progress system changes:


Transforming your profile

    Your profile has been completely transformed - it is now easier to navigate, and new rewards and progress are displayed more clearly.

    On the “Progress” tab you can see the player’s full level, find out which heroes are close to moving to new level and what rewards you will receive in the near future.

Gold, crystals and fragments

Heroes of the Storm 2.0 will feature another in-game currency - crystals, as well as a new resource - shards.

Familiar currency: gold

  • How to get:gold remains the main reward for participating in games, increasing hero levels and completing daily tasks.
  • What to spend it on:heroes and loot replacement in containers.

New currency: crystals

    How to get: Purchase for real money at a crystal store. You will regularly receive crystals for the player reaching certain levels.

  • What to spend it on: containers, heroes, stimulants and recommended items (such as kits).

Create things from shards!

    How to get: fragments, as mentioned above, are found in containers, and re-received items are also replaced with them.

  • What to spend it on:cosmetic items - skins, vehicles, sprays, emoticon packs, commentators and lines.

    Your supply of crystals is displayed next to the group panel in the game menu at the top of the screen. When you press the “+” button, the crystal store opens, where you can replenish your stock for real money.

  • Skins and vehicles can not only be created from fragments or pulled out of containers. The “Collection” features recommended skins and vehicles that can be purchased for crystals. The selection of recommended items changes regularly, so even if you weren't able to get any of the items through other means, you can always purchase them here.

Untold riches

No matter how many games you have, the Heroes of the Storm update will give you free crates when you log into the game. Their number depends on general level your account in accordance with the new development system.

Account level Awards
At least one match played 5 regular containers
Every 10th
+ 1 regular container (max. 35)
Every 25th
+1 rare container (max 20)
Every 100th +1 epic container (max 10)

Participate in the Heroes of the Storm 2.0 beta testing

Instructions for participating in testing:
  1. Open the Heroes of the Storm tab in the Blizzard app.
  2. Use the region selection menu above the Play button and select Heroes 2.0 Beta.
  3. Click the big blue “Install” button, log in with your account and start playing!

Important information for Heroes of the Storm 2.0 beta participants:

  • In the Heroes of the Storm 2.0 beta, you cannot make any purchases with real money.
    • You will receive crystals for completing weekly tasks that are active only during beta testing.
  • Any items received or purchased during the beta will not be retained after the end of the beta.

New hero - Cassia

After the destruction of the World Stone, the Amazon Cassia changed. Horror, hatred, destruction - she had experienced too much. To withstand the coming darkness, the Askari need an army, so Cassia immediately began training new warriors.


Basic Abilities

Lightning Fury

  • Throws a spear charged with lightning, dealing 175 damage. damage to the first enemy in its path. When hit, the spear splits into two bolts of lightning, dealing 175 damage. damage to all enemies in its path.

Blinding light

  • After a pause of 0.5 seconds. Blinds enemies in the selected area for 2 sec. Passive: Cassia deals 15% more damage to blinded targets.

Best protection

  • Makes a dash towards the target and within 1.5 sec. once every 78 sec. deals 0.25 damage. damage to enemies in front of you. Non-Hero targets take 50% less damage.

Heroic Abilities

Ball lightning

  • Fires a ball of lightning at an enemy hero, dealing 200 damage. damage Lightning can jump between nearby enemy Heroes and Cassia up to 6 times.

Valkyrie

  • Summons a Valkyrie, who, after a pause of 0.75 sec. Pulls the first enemy hero in its path towards Cassia, dealing 190 damage. damage and stunning him for 0.5 sec. at the end of the road. Valkyrie also knocks back other enemy heroes in her path.

Questions and answers on reddit

You can ask questions to the developers, enter into a dialogue, or find out their answer to a topic of interest.

SSL protection

SSL protection

The site uses the SSL protocol, which completely protects the entered data and information. We also use the HTTPS protocol to encrypt data.

VPN

We can use your country's VPN to mask your account activity. This significantly increases account security and allows you to avoid sanctions.

Safely

Safely

While working on your account, we follow all security measures. We do not use bots or scripts. We don't use chat. We do not allow the intersection of IP and MAC addresses.

Cashback 5%

We will add 5% of the paid amount to your balance personal account. These funds are equivalent to real currency and can be used to pay for any services on our website.

24/7 support

24/7 support

Our team works 24 hours a day. Customer support via chat is available from 09.00 to 02.00 Moscow time.

Refund

Refund

We provide a full or partial refund if you change your mind or anything changes. You can find out more about the return conditions from the operator.

Leveling up your account

The service includes:

🕓 Pumping period is negotiable

With the release of update 2.0, the leveling system in Hots has undergone changes. Now the player's level is equal to the sum of the levels of all his heroes. Each time the hero gains a new level, the player's level will also increase. For each level you will receive container with rewards.

The amount of experience required to gain levels has changed. In the early stages, gaining levels began to require a little more experience, and in the later stages - about 75–80% less.

💡 Amount of experience required for leveling up HERO:

  • Level 1: 0 XP
  • Level 2: 100,000 XP
  • Level 3: 250,000 XP
  • Level 4: 400,000 XP
  • Level 5: 500,000 XP
  • Level 6: 600,000 XP
  • Level 7: 700,000 XP
  • Level 8: 800,000 XP
  • Level 9: 900,000 XP
  • Level 10: 1,000,000 XP
  • Level 11: 1,100,000 XP
  • Level 12: 1,200,000 XP
  • Subsequent levels: 1,200,000 XP

You can order any amount of experience to level up your account using the calculator.

🔒 Account rules and requirements:

  • Do not log into your account while the boost is running.
  • Do not log into your account 24 hours before and 24 hours after the work is completed.
  • Do not log into your battle.net account so that there are no intersections between IP and mac addresses.
  • Do not perform work on accounts in different stores or with drivers.

💬 Contact our operator in the lower right corner for details, as well as answers to all your questions.

Details have emerged of the new 2.0 progression system from the massive Heroes of the Storm 2.0 update. New leveling system, changed profile, progress rewards, collections, equipment and much more.

Official Blizzard quote ()

What is Heroes 2.0?

Heroes 2.0 is the culmination of all the changes that have happened to the Nexus since the release of Heroes of the Storm, plus many new things that are about to appear in the game.

Heroes of the Storm 2.0 features a completely new progression system for heroes and players, new trophies and customizations, and plenty of ways to unlock everything in the game. In special containers you can find items that were previously bought for gold (or in the in-game store), as well as all sorts of cool new items - graffiti, banners, emoticons, commentators and much more. The great thing about this is that you can join the beta testing of new products right now. Hurry up to try out all the innovations and see new epic trophies!

The hero's journey never ends

The first innovation in Heroes of the Storm 2.0 is a completely changed progression system!

We decided to simplify the system and abolished the maximum player level, replacing it with the sum of all hero levels received. At the same time, we also abolished the maximum level for heroes, so the possibilities for development became almost limitless.

We're planning to release several major changes that will make playing Heroes of the Storm even more enjoyable: an improved progression system, loot containers, even more interesting battlefields based on different Blizzard game worlds, new mechanics in brawls and, of course, a whole bunch of excellent heroes.

Let everyone see your skill!

The higher the levels of your heroes and the player's level, the more beautiful the development icon becomes.

Changes to hero experience and levels

We took a closer look at the speed at which heroes gained new levels in the previous development system and realized that in the early stages it was too high. The level increased so quickly that often after the first game players received a third level, which seriously reduced the sense of significance and value of such development.

On the other hand, it took hours to wade through the high levels in the previous development system. Gaining levels is great, and we want you to enjoy your highly advanced heroes as often as possible.

So, the amount of experience required to gain levels has undergone changes that will solve both problems. In the early stages, gaining levels began to require a little more experience, and in the later stages - about 75–80% less.

Details

Please note that as a result of these changes, the levels of some of your heroes will change slightly during the update. Heroes above level 5 will likely gain one or even more additional levels right away!

Example: Heroes who reached level 10 by the time the update was released will automatically increase to approximately level 15. Those who have reached level 20 will jump to about 55!

The changes will also affect low-level heroes, as the amount of experience required to gain a level in the early stages has increased. But no one is in danger of losing levels. Instead, the amount of experience earned by heroes will be increased to the amount required to achieve the same level under the new system.

Example: A 3rd level hero who has earned 50% experience for the next transition will not drop to 2nd level when a new system is introduced. Instead, he will remain at level 3 and receive 50% of the experience needed to move to level 4 under the new system.

Containers for everyone!

The containers that you receive for each level up contain all the possible rewards in the game - and even heroes!

As you level up, you will begin to receive not only regular, but also rare and epic containers. Each type of container is guaranteed to contain at least one trophy of the corresponding rarity or higher, and even a regular container can contain a rare, epic or legendary item.




Regular containers Rare containers Epic containers

Additionally, for every 10 levels earned by one hero, you will receive a special container with a guaranteed item for that hero. We plan to frequently expand the range of trophies in containers and promise many pleasant surprises.

If you get tired of waiting for the next level, but want to open the container right now, or you have a presentiment that luck is on your side, you can purchase containers for money - to do this, click the “Buy” button on the trophies screen.

Time to dress up!

Among the game menus at the top of the screen there is a new “Containers” tab, where you can take care of your trophies at any time. Each container contains 4 items. In addition to heroes, skins and vehicles, containers can contain a huge number of new cosmetic items that will help you make your heroes truly unique.

Let's say you received an award that doesn't suit your style. No problem! By spending some gold, you can replace the contents of any container up to three times. However, choose carefully - replacement is irreversible!

And finally, players of level 3 and above will receive at least 5 free containers and a special portrait when updating. Those who managed to get more levels will receive up to 70 containers when Heroes of the Storm 2.0 releases. The higher the player's level, the greater the reward.

Collections and Gear: Fight in style!

We are pleased to announce the appearance of the “Collection”. This menu will replace the in-game store and will help you keep track of the growing pile of treasures that you have received for progress or found in containers and purchased in the game. It is here that you can now purchase items, create new ones from fragments, view and organize almost all of the game’s treasures.

If the collection begins to burst with treasures, then it’s time to give the characters worthy equipment that will delight both friends and enemies. The Loadout button on the hero selection screen brings up a menu where each hero can be assigned specific skins, vehicles, spray paint, and much more - even commentator voices!


Equipment

For each hero, you can create up to three sets of equipment, which are saved automatically. Now you'll always have the perfect combination of items ready when you log into the game.

Changes to profile and progress rewards

In addition to containers, we are introducing more epic trophies into the game that players will receive at certain levels of development in Heroes of the Storm.

Player level Awards
1st level The first 10 heroes are freely available
Level 5 1000 crystals and the 11th hero are freely available
Level 10 Stimulants for 7 days and the 12th hero is freely available
Level 15 The 13th hero is freely available
Level 20 The 14th hero is freely available
Every time you level up 1 regular container
Every 5 levels 1 rare container
Every 25 levels 150 crystals and 1 epic container

Crystals are the new in-game currency in Heroes of the Storm 2.0. You can find out more about them

Hero Progress Rewards

With the advent of the new progression system, the rewards you receive for increasing the levels of individual heroes have also changed. One of the most important innovations is that appearance and vehicle options, as well as special appearances, can no longer be obtained by developing the hero. From now on, these are individual items that can be found in containers or purchased in the store.

If you unlocked a skin or vehicle before the release of Heroes of the Storm 2.0, then after installing the update you will receive not only the base version, but also both of its variants - even if you did not have them.

Please note other changes to the hero progression system.

Transforming your profile

Perhaps you are already tormented by the question: how to keep track of changes and understand what rewards you will receive and when? Don't worry, we've got everything covered.

Gold, crystals and fragments

Heroes of the Storm 2.0 will feature another in-game currency - crystals, as well as a new resource - shards. Want to know how to get and use gold, crystals and shards? Read on.

Your supply of crystals is displayed next to the group panel in the game menu at the top of the screen. When you press the “+” button, the crystal store opens, where you can replenish your stock for real money.

Skins and vehicles can not only be created from fragments or pulled out of containers. The “Collection” features recommended skins and vehicles that can be purchased for crystals. The selection of recommended items changes regularly, so even if you weren't able to get any of the items through other means, you can always purchase them here.

Untold riches

While new players will quickly receive their first containers in the early stages of the game, we haven't forgotten about those who have been in the Nexus for a long time.

No matter how many games you have, the Heroes of the Storm update will give you free crates when you log into the game. Their number depends on the overall level of your account in accordance with the new development system.

Account level Awards
At least one match played 5 regular containers
Every 10th + 1 regular container (max. 35)
Every 25th +1 rare container (max 20)
Every 100th +1 epic container (max 10)

And since we have reduced the amount of experience required to get high levels, all hero owners high level will receive rewards for new levels much more often than before.

Participate in the Heroes of the Storm 2.0 beta testing

As you can see, there are a lot of changes coming to Heroes of the Storm, and we need help testing them. Beta testing will last a month - during this time we hope to get rid of any problems and get your feedback.

Do you want to take part in testing and personally try out new items, systems and other changes right now? Read on!

Instructions for participation in testing and important information

  1. Open the Heroes of the Storm tab in the Blizzard app.
  2. Use the region selection menu above the Play button and select Heroes 2.0 Beta.
  3. Click the big blue “Install” button, log in with your account and start playing!

Important information for Heroes of the Storm 2.0 beta participants

  • In the Heroes of the Storm 2.0 beta, you cannot make any real money purchases.
    • You will receive crystals for completing weekly tasks that are active only during beta testing.
  • Any items received or purchased during the beta will not be retained after the end of the beta.

We hope you enjoy this massive update for Heroes of the Storm. We will be happy to read your feedback about changes and innovations. Be sure to visit the official Heroes of the Storm forum and share your thoughts.

See you in the Nexus - we are waiting for you with new things!

Killers

Cassia

Talents
  • 1st level
    • Hymn of the Seraph (W)
      • The operating principle has been changed.
        • Reduces the cooldown and mana cost of Blinding Light by 33%. Basic attacks against blinded enemies deal 100% more damage.
  • Level 7
    • Pierce (E)
      • The enemy health threshold for receiving additional damage has been increased from 50% to 60% of the maximum reserve.

Phoenix

Characteristics

  • Maximum health gain reduced from 4.25% to 4% per level.
  • Health regeneration growth has been reduced from 4.25% to 4% per level.

Capabilities

  • Shield Accumulator (skill)
    • Shield strength gain reduced from 4.25% to 4% per level.
    • The increase in shield strength recovery has been reduced from 4.25% to 4% per level.
  • Planet Splitter (R)
    • Damage dealt increased from 108 to 112.

Talents

  • Level 7
    • Combat advantage(Q key)
      • Damage bonus reduced from 40% to 35%.
    • Protoss Tactics (E)
      • Attack speed increased from 125% to 175%.
  • Level 13
    • Adana Shell (E)
      • The amount of armor received after teleportation has been increased from 40 to 50 units.
    • Quick Charge (Trait)
      • Healing restores shield strength not by 40%, but by 60% of the amount of healing.
    • Extra Shield (Skill)
      • Basic attacks restore shield strength not by 15%, but by 10% of the damage dealt.

Greymane

Capabilities
  • Gilnean Cocktail (Q)
    • Cooldown time reduced from 10 to 9 seconds.

Talents

  • 1st level
    • Aimed Throw (Q)
      • The amount of mana restored has been increased from 35 to 45.
  • Level 13
    • Merciless Strike (Q)
      • Talent removed.
    • Free Kick (Q)
      • Now also reduces the cooldown of Flay by 1.5 seconds. for every basic attack while in worgen form.

Maiev

Capabilities

  • Guardian's Cage (R)
    • Guardian avatar duration reduced from 7 to 5 seconds.

Talents

  • 1st level
    • Thirst for Revenge (keys W, E)
      • Cooldown time is now reduced by 2.5 seconds instead of 1.5. for each attached enemy hero.
  • Level 13
    • Shadow Armor (E)
      • Armor duration increased from 2.5 to 3 seconds.
  • Level 16
    • Cruel Bonds (W)
      • Damage bonus per charge reduced from 40% to 30%.
      • Maximum damage bonus reduced from 200% to 150%.
    • Blades of Vengeance (keys Q, E)
      • Damage bonus for each hero hit has been increased from 1.2% to 1.5% of maximum health.
Developer Comment: These changes are intended to improve Maiev's talents, which are lagging behind in terms of win rate. Additionally, we wanted to reduce the duration of Guardian's Cage. We love how Cage is Maeve's high point, but we thought it lasted too long.

Tracer

Characteristics

  • Basic attack damage reduced from 28 to 27.

Capabilities

  • Jump (Q)
    • Cooldown time increased from 8 to 9 seconds.

Zul'jin

Talents
  • 4th level
    • Amani's Fury (Active)
      • Amani's Wrath is now part of Zul'jin's base arsenal.
      • Cooldown time increased from 20 to 30 seconds.
      • No longer gives armor.
    • New Talent: Amani Hide (Passive)
      • Reduces the cooldown of Amani's Wrath by 10 sec. While Amani's Rage restores health, Zul'jin receives 10 armor.
Developer Comment: The "Amani's Rage" talent has become a must-have talent for almost all Zul'jin development options. We like how it combines with his abilities and allows players to make interesting decisions, so we turned it into a basic ability, but at the same time slightly weakened it. And the new talent " Amani Hide adds the armor effect that players are accustomed to.

Specialists

Nazibo

Capabilities
  • Toad Infestation (E)
    • Damage reduced from 18 units. up to 17 units per beat.
  • Gromaden (R)
    • Attack damage reduced from 150 to 140.
    • Health reduced from 2185 to 2000.

Probius

Talents
  • Level 20
    • Probius Loop (W)
      • The number of heroes that need to be hit to create a new Dimensional Rift has been reduced from 2 to 1.

Zagara

Characteristics

  • Basic attack damage reduced from 82 to 80.

Capabilities

  • Hunter Killer (W)
    • Damage reduced from 68 to 65 units.
  • Infected Troop (E)
    • Damage dealt by corpselings has been reduced from 29 to 27.
  • Nydus's Network (R)
    • Cooldown time increased from 100 to 120 seconds.
    • Now the cooldown time of abilities while on slime is reduced by 0.5 seconds instead of 0.75. for each auto attack.

Support

Ana

Capabilities
  • Ifrita (skill)
    • Now doses of poison also affect buildings.

Deckard

Talents
  • Level 20
    • Book Hurricane (R)
      • The cooldown time of the ability is now reduced by 6 seconds instead of 5.

  • Now reduces mana costs by 15 instead of 20.
  • Stormcaller (W)
    • The maximum amount of mana restored has been increased from 40 to 100.
  • Level 7
    • Far Vision (Active)
      • Opens the view not for 10, but for 5 seconds.
      • Reveals the enemy's location for 3 seconds instead of 4.
      • Cooldown time reduced from 30 to 16 seconds.
      • The radius of the opening area has been reduced from 10 to 7 m.
  • Level 13
    • Tidal Waves (Q)
      • Now reduces the cooldown by 0.75 seconds instead of 1.
    • Enchant Earth Life (Q)
      • Healing amount increased from 40 to 45. per second
  • Level 16
    • Rising Storm (W)
      • Bonus damage per charge increased from 10% to 15%.
      • The maximum number of charges has been reduced from 20 to 15 units.
  • Level 20
    • Seer's Blessing (R)
      • Healing bonus increased from 50% to 75%.
      • Nearby allies now receive 75% of healing from Ancestral Healing (up from 50% previously).
  • Developer Comment: Due to changes to Chain Heal, Rehgar will become more dynamic even before level 10. This will also allow him to sufficiently support the team without relying less on Ancestral Healing. Reducing the ability's cooldown will also increase the attractiveness of the Tidal Waves, Earth Living Enchant, and Blood and Thunder talents at their respective levels. We've slightly reduced the healing amount of Ancestral Healing to compensate for the increased base arsenal. During internal testing prior to making the changes described, we noticed that some of the effect of Ancestral Healing was often wasted, so we believe that the change will not have as big an impact as it might seem at first glance.

    Fighters

    Anub"arak

    Talents
    • Level 20
      • Neutralize Shield (Active)
        • Talent removed.
      • Durable Shields (Active)
        • When used, gives 75 units. armor for 4 sec. This armor reduces damage taken by 75%.

    How to increase your rank

    Ranks in Heroes of the Storm: from Bronze to Elite

    In Heroes of the Storm, player skill level or rank, is determined by the player’s place in the system leagues And divisions. At the beginning of each season you will need to spend several qualifying matches, which will determine your starting rank. Then, based on the results of each ranked game, you will gain or lose rating points at the end of each game. As you gain (or lose) rating points, you will move between divisions. Players at the top of the table will first be assigned the rank of Master, and will subsequently be able to reach the rank Elites, bringing together the best players on the planet.

    Leagues All players are divided into certain skill levels, which we called “leagues”. Depending on the league level, you can judge the player's skills. Let's list the leagues presented in the game in order of increasing skill level: Bronze, Silver, Gold, Platinum, Diamond, Master League and Elite League.

    Divisions Each of the leagues, from Bronze to Diamond, is divided into divisions. Divisions show how close a player is to being promoted or moving down a level. For example, a player with a Platinum 1 rank (Platinum League, First Division) has a higher rating than a player with a Platinum 4 rank, who, in turn, has a higher rating than a player with a Gold 2 rank. .

    Seasons Players compete for position in the rankings for a limited period of time called a season. At the end of each season, player ranks are reset, so you can start the next season with a clean slate. You will receive seasonal rewards based on the maximum rank you reach, and your starting rank in a new season depends in part on your past successes.

    Qualifying matches When you open new season Ranked matches, you must complete 10 qualifying matches for the system to determine your skill level. During these matches, if you are in a group where other players have already qualified, your rating will not be taken into account for matchmaking until you complete the qualifying matches or leave the group. Once you have completed 10 battles, the system will determine your starting rank and you can start collecting rating points.

    Rating points After each ranked match, you either gain or lose ranking points. The number of points gained or lost depends on several factors: whether your team won, whether it was the favorite in this match (depending on the total rating of your team at the start of the match), whether you continued your winning or losing streak, and your personal rank. If you win a match in which you were not the favorite, you will receive more points, and if you lose, you will lose fewer points. By gaining or losing rating points, you can move to higher (or lower) divisions and leagues. If your rating drops to zero, you will be moved to a lower division or league. If your rating reaches 1000, you will be instantly moved to a higher division or league. The exception is the Master and Elite leagues, which do not have a maximum number of rating points.

    Elite After the Diamond League, you will reach the Master and Elite ranks. These are the best of the best, and their intense, epic battles shake the Nexus to its very core. In these leagues, the ranking process is different. Instead of divisions, the Master's emblem indicates the number of points scored. Players with the most rating points in the Nexus League receive the Elite rank. Also, to get into the Master's league, you need to complete a seasonal series of tasks. The Master's emblem indicates the player's place in the elite rating table of the corresponding region (information on ratings is updated daily). If you are facing a player ranked 3rd in the Elite League, then you are facing one of the top three players in the region. It's worth showing what you can do!

    Loading...
    Top